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	<title>OG: The Old Republic</title>
	<description></description>
	<link>http://intrepid.galaxyforums.com</link>
	<pubDate>Wed, 14 Mar 2012 15:07:01 +0000</pubDate>
	<ttl>5</ttl>
	<item>
		<title>Tried The Trial...</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28231</link>
		<description><![CDATA[honestly?  meh.<br />
<br />
I thought it has potential... but this feels like they slapped an MMO on KOTOR, and tried to build a mishmosh of the two games.<br />
<br />
I hardly felt like I was in anything like an MMO, probably cuz of trial restrictions... but I didn't feel anything vastly different in the game that made it feel interesting.<br />
<br />
I admit I'm frustrated that because of the trial I can't see what the advanced skill trees are like, I'd like to have a clue as to what I could possibly become.  that was something they really needed to change.<br />
<br />
but the one Warzone I tried, and I'm seeing guys anywhere from Levels 28-42 alongside my L11... it makes me wonder.  even if my dmg is scaled... I'm losing out on so many abilities and whatnot, I felt like I was handicapping my team.<br />
<br />
I can't see this being worth it for me.]]></description>
		<pubDate>Wed, 14 Mar 2012 15:07:01 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28231</guid>
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	<item>
		<title>Patch 1.2 Trailer</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28230</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/lmPs-qm2Pks?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/lmPs-qm2Pks?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Tue, 06 Mar 2012 01:51:51 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28230</guid>
	</item>
	<item>
		<title>Wookiee The Chew</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28225</link>
		<description><![CDATA[<a href='http://www.jameshance.com/wookiee-the-chew.html' class='bbc_url' title='' rel='nofollow'>http://www.jameshanc...e-the-chew.html</a><br />
 <br />
Good art for a good cause.<br />
 <br />
Edit: Ok, some of this stuff is amazing.  I adore this Dr. Who / Calvin & Hobbes<br />
 <br />
<span rel='lightbox'><img src='http://www.jameshance.com/images/paintings/doc-thumb.jpg' alt='Posted Image' class='bbc_img' /></span><br />
 <br />
Good thing I have a birthday coming up <img src='http://intrepid.galaxyforums.com/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Mon, 13 Feb 2012 18:58:28 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28225</guid>
	</item>
	<item>
		<title>Yahtzee Reviews Tor</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28219</link>
		<description><![CDATA[<a href='http://www.escapistmagazine.com/videos/view/zero-punctuation/5323-Star-Wars-The-Old-Republic' class='bbc_url' title='' rel='nofollow'>http://www.escapistm...he-Old-Republic</a>]]></description>
		<pubDate>Wed, 01 Feb 2012 17:16:29 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28219</guid>
	</item>
	<item>
		<title>La Times Article</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28218</link>
		<description><![CDATA[<a href='http://herocomplex.latimes.com/2012/01/20/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0' class='bbc_url' title='' rel='nofollow'>http://herocomplex.latimes.com/2012/01/20/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0</a>]]></description>
		<pubDate>Tue, 31 Jan 2012 14:29:16 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28218</guid>
	</item>
	<item>
		<title>Coming Soon...</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28212</link>
		<description><![CDATA[<a href='http://www.swtor.com/media/trailers/coming-star-wars-old-republic' class='bbc_url' title='' rel='nofollow'>http://www.swtor.com/media/trailers/coming-star-wars-old-republic</a><br />
 <br />
"UI Customization"...seems to me thats just a "UI"(Scaling and moving the objects around is a basic UI in 2012)<br />
 <br />
Guild bank is a great idea, I have hundreds and I mean hundreds of every Arch crystals and Underworld trading  metals and fabrics you can get.  (In fact I sold over 175k in credits since last night on the GTN, it appears our server has a shortage of Upari Crystals) Although my mandilorian iron supply is low due to trying to crit this purple belt...grrr<br />
 <br />
Stil didn't give much detail to the whole Legacy thing, "abilities you would otherwise not have" and family tree.<br />
 <br />
PVP moar warzones...fix Ilum imo]]></description>
		<pubDate>Thu, 19 Jan 2012 20:30:57 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28212</guid>
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	<item>
		<title>Check Your Relics!</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28210</link>
		<description>Either they added stats to relics that didnt have them before(the +300 power on use one I got last night in EV had no visable stats, this morning it had +59 endurance) or they made the tooltips work. But a bunch of relics I had in the bank all of a sudden have stats.</description>
		<pubDate>Wed, 18 Jan 2012 18:43:34 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28210</guid>
	</item>
	<item>
		<title>End Game Gear...</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28208</link>
		<description><![CDATA[<a href='http://www.oldrepublic.net/315-endgame-gear-getting-more-moddable.html' class='bbc_url' title='' rel='nofollow'>http://www.oldrepublic.net/315-endgame-gear-getting-more-moddable.html</a><br />
 <br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
The current situation with end game gear and item modifications isn&#8217;t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.<br />
<br />
Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:<br />
<br />
- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.<br />
<br />
- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.<br />
<br />
- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.<br />
<br />
As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players&#8217; ability to customize their appearance all the way to (and including) end game.<br /></div></div>]]></description>
		<pubDate>Tue, 10 Jan 2012 20:37:33 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28208</guid>
	</item>
	<item>
		<title>Test Server Patch Notes 1.1</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28207</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<span style='color: #f9d648'>Hello everyone! We are excited to announce that today&#8217;s patch for our Public Test Server brings you the first of many content updates for <em class='bbc'>Star Wars</em>&#8482;: The Old Republic&#8482;. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga&#8217;s Palace. You&#8217;ll also notice changes to Open World PvP on Ilum.<br />
<br />
As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen&#8217;s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.<br />
<br />
We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!<br />
<br />
<br />
<em class='bbc'>Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.</em></span><br />
<br />
<br />
<br />
<span class='bbc_underline'><strong class='bbc'></strong></span><p class='bbc_center'><span class='bbc_underline'><strong class='bbc'><span style='font-size: px;'><em class='bbc'>Star Wars</em>: The Old Republic - Game Update 1.1 </span></strong></span></p>
<br />
<br />
<br />
<span style='font-size: 12px;'><strong class='bbc'><span class='bbc_underline'>General</span></strong> </span><p class='bbc_indent' style='margin-left: 40px;'><ul class='bbc'><li>Anti-aliasing is now available and can be enabled in the preferences menu.</li></ul></p>
<br />
<strong class='bbc'><span class='bbc_underline'>Classes and Combat</span></strong><p class='bbc_indent' style='margin-left: 40px;'><br />
<strong class='bbc'>General</strong><ul class='bbc'><li>Healing caused by crowd control abilities no longer generates threat.<br /></li><li>Tooltips for abilities modified by skill points now display correct damage values.</li></ul><p class='bbc_indent' style='margin-left: 40px;'><br />
Guard<ul class='bbc'><li>This ability now transfers to a new friendly target without requiring deactivation on the previous target.<br /></li><li>Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.<br /></li><li>A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard&#8217;s range.</li></ul>Taunt<ul class='bbc'><li>A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.</li></ul></p>
<strong class='bbc'>Jedi Consular</strong><ul class='bbc'><li>Project: This ability no longer shakes the screen of onlookers.</li></ul><p class='bbc_indent' style='margin-left: 40px;'><br />
Shadow<ul class='bbc'><li>Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.<br /></li><li>Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.<br /></li><li>Slow Time: This ability&#8217;s damage has been increased by 15% and it now slows the movement speed of all affected targets.</li></ul></p>
<strong class='bbc'>Jedi Knight</strong><ul class='bbc'><li>Force Leap: This ability no longer functions on Portable Holo Dancers.</li></ul>
<strong class='bbc'>Sith Inquisitor</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Assassin<ul class='bbc'><li>Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.<br /></li><li>Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.<br /></li><li>Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.</li></ul></p>
<strong class='bbc'>Sith Warrior</strong><ul class='bbc'><li>Intercede: This ability no longer functions on Portable Holo Dancers.<br /></li><li>Shatter: this ability&#8217;s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.</li></ul>
<strong class='bbc'>Imperial Agent</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Bug Fixes<ul class='bbc'><li>Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.</li></ul></p>
<strong class='bbc'>Bounty Hunter</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
General<ul class='bbc'><li>Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.</li></ul></p></p>
<br />
<span class='bbc_underline'><strong class='bbc'>Companion Characters</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<br />
<strong class='bbc'>General</strong><ul class='bbc'><li>C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.<br /></li><li>The Carbonized Stream companion ability no longer breaks prematurely.</li></ul><strong class='bbc'>Companions</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Kira Carsen<ul class='bbc'><li>Fixed an issue that caused players to be unable to progress in Kira&#8217;s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.</li></ul></p>
<strong class='bbc'>Bug Fixes</strong><ul class='bbc'><li>Companions will now sell trash items when requested, regardless of group size.<br /></li><li>Companion healing abilities no longer apply a permanent green effect on the character.<br /></li><li>Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.</li></ul></p>
<br />
<span class='bbc_underline'><strong class='bbc'>Crew Skills</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<strong class='bbc'>Bug Fixes</strong><ul class='bbc'><li>Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.<br /></li><li>Fixed a bug that could cause Crew Skills a character didn&#8217;t have to appear in the Crew Skills window.<br /></li><li>Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.</li></ul></p>
<br />
<span class='bbc_underline'><strong class='bbc'>Flashpoints and Operations</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<br />
<strong class='bbc'>General</strong><ul class='bbc'><li>A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!<br /></li><li>The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.<br /></li><li>The difficulty of some non-boss enemies in Flashpoints has been adjusted.<br /></li><li>Enemies now drop credits more frequently in Flashpoints.</li></ul><strong class='bbc'>Flashpoints</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Cademimu<ul class='bbc'><li>General Ortol&#8217;s rocket fire damage no longer occurs when the rocket is not active.</li></ul>The Black Talon<ul class='bbc'><li>Some enemies in this Flashpoint are no longer invisible.</li></ul>The Foundry<ul class='bbc'><li>Corrected an issue that could cause the final boss to become stuck at 10% health.</li></ul>The Battle of Ilum<ul class='bbc'><li>Krel Thak&#8217;s Allied Weequay Pirates have had their toughness reduced in Hard Mode.</li></ul>The False Emperor<ul class='bbc'><li>The Sith Entity&#8217;s affliction ability now properly deals damage in Hard Mode.<br /></li><li>HK-47 now has the correct amount of health in Normal Mode.</li></ul></p>
<strong class='bbc'>Operations</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Eternity Vault<ul class='bbc'><li>Players are now able to successfully loot the chest after defeating the Infernal Council.<br /></li><li>Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.<br /></li><li>Soa&#8217;s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.<br /></li><li>Ball lightning enemies summoned by Soa deal damage in a smaller radius.<br /></li><li>The Annihilation Droid&#8217;s rocket burst attack no longer deals double damage in 16-player Operations.<br /></li><li>Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.</li></ul>Karagga&#8217;s Palace<ul class='bbc'><li>Four new bosses can now be battled by players in Karagga&#8217;s Palace!<br /></li><li>Players no longer get stuck attempting to exit the Karagga&#8217;s Palace phase.</li></ul></p>
<strong class='bbc'>Bug Fixes</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Flashpoints<ul class='bbc'><li>Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.<br /></li><li>The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.<br /></li><li>Flashpoint gateways no longer display as orange in incorrect circumstances.<br /></li><li>Fixed an issue that prevented Flashpoint difficulty from being set properly.<br /></li><li>Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.<br /></li><li>Corrected map issues that made locating mission objectives on the Gav Daragon difficult.<br /></li><li>Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.</li></ul></p></p>
<br />
<span class='bbc_underline'><strong class='bbc'>Items</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<strong class='bbc'>General</strong><ul class='bbc'><li>An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.</li></ul></p>
<br />
<span class='bbc_underline'><strong class='bbc'>PvP</strong></span><p class='bbc_indent' style='margin-left: 40px;'><ul class='bbc'><li>Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.<br /></li><li>Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.</li></ul></p>
<br />
<span class='bbc_underline'><strong class='bbc'>Missions and NPCs</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<strong class='bbc'>General</strong><ul class='bbc'><li>All Bonus Series missions and their required missions can now be abandoned.<br /></li><li>Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.</li></ul><strong class='bbc'>Missions</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
Imperial<ul class='bbc'><li>Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.<br /></li><li>Geroya be Haran: Objectives related to this mission now glow when selected.<br /></li><li>In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.<br /></li><li>Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.<br /></li><li>Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.</li></ul>Republic<ul class='bbc'><li>Climbing the Ladder: A conversation related to this mission no longer ends prematurely.<br /></li><li>Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player&#8217;s mission log.<br /></li><li>The Summit: The difficulty of the encounter with Sidone has been reduced.<br /></li><li>Vivicar Awaits: Lowered the amount of enemies that attack the player during the step &#8220;Find a Way Past the Force Field.&#8221;</li></ul></p>
<strong class='bbc'>NPCs</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
<br />
Bug Fixes<ul class='bbc'><li>Jilcoln Cadera&#8217;s abilities now correctly take into account whether a player is immune from knockbacks.<br /></li><li>The &#8220;Primal Destroyer&#8221; World Boss on Belsavis is now &#8220;Overwhelming&#8221; as intended.<br /></li><li>The World Boss &#8220;The First&#8221; on Dromund Kaas no longer inhibits Bounty Hunter&#8217;s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.</li></ul></p></p>
<span class='bbc_underline'><strong class='bbc'>PvP</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<strong class='bbc'>General</strong><ul class='bbc'><li>The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.<br /></li><li>Ka on Voss is now a PvP Sanctuary.</li></ul><strong class='bbc'>Warzones</strong><ul class='bbc'><li>Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.</li></ul><strong class='bbc'>Ilum</strong><ul class='bbc'><li>The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.<br /></li><li>Players now gain increased Valor from player kills in Ilum.<br /></li><li>Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.<br /></li><li>Increased bonus Valor is now granted for player kills when defending an objective your faction owns.<br /></li><li>A notification is now displayed when a player gains Valor.<br /></li><li>Three new respawn points have been added for each faction.<br /></li><li>Companions are now restricted from the PvP objective area on Ilum.<br /></li><li>Notifications are now displayed when enemy players are close to an objective.</li></ul><strong class='bbc'>Bug Fixes</strong><p class='bbc_indent' style='margin-left: 40px;'><br />
General<ul class='bbc'><li>The scoreboard value for &#8220;Highest Protection Per Single Life&#8221; now functions correctly.<br /></li><li>Players who have left a Warzone can no longer receive an MVP vote from teammates.<br /></li><li>Your PvP status will now be toggled automatically upon leaving a PvP region.<br /></li><li>Additional feedback is now provided when a player attempts to toggle their PvP flag.<br /></li><li>The Bolster tooltip now more accurately represents the buff&#8217;s effects.</li></ul>Huttball<ul class='bbc'><li>Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.</li></ul>Ilum<ul class='bbc'><li>Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.<br /></li><li>Turrets no longer immediately dismount the player after use.</li></ul></p></p>
<br />
<span class='bbc_underline'><strong class='bbc'>UI</strong></span><p class='bbc_indent' style='margin-left: 40px;'><br />
<strong class='bbc'>Maps</strong><ul class='bbc'><li>Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.<br /></li><li>Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.</li></ul><strong class='bbc'>Items</strong><ul class='bbc'><li>Item hyperlinks now display stats for crafted research items properly.<br /></li><li>Item hyperlinks no longer display erroneous additional information relating to schematics when examined.<br /></li><li>Attempting to place a non-mission item into the mission inventory now displays an error message.<br /></li><li>Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.<br /></li><li>Item set bonuses now appear on the tooltip when viewing an item on a vendor.<br /></li><li>Items that can be modified now display with the correct loot color in the loot roll window.<br /></li><li>Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.</li></ul><strong class='bbc'>Bug Fixes</strong><ul class='bbc'><li>Fixed the tooltip display for ability cooldowns over one hour in length.<br /></li><li>The interface for splitting stacks of items now displays correctly.<br /></li><li>Servers that are online now always display on top of servers that are offline in the Server Select screen.<br /></li><li>Corrected a typographical error in the &#8220;Additional Commands&#8221; context menu option.<br /></li><li>Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.<br /></li><li>Legacy name display preferences now persist when travelling between planets.<br /></li><li>A new confirmation dialogue now appears when submitting spam reports in game.<br /></li><li>Sorting now works correctly in the Guilds tab.</li></ul></p>
<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Miscellaneous Bug Fixes</span></strong><p class='bbc_indent' style='margin-left: 40px;'><ul class='bbc'><li>The owner of a holocall conversation is no longer shown in the last frame of the cinematic.<br /></li><li>The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.<br /></li><li>Additional issues that could impact performance on Taris have been addressed.<br /></li><li>Vanity pets can no longer be considered targets for any abilities.<br /></li><li>Corrected an issue that could cause some preferences to reset to defaults upon area transitions.<br /></li><li>An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.<br /></li><li>A Datacron on Coruscant is no longer blocked by unintentional collision.</li></ul></div></div></p>]]></description>
		<pubDate>Tue, 10 Jan 2012 15:19:53 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28207</guid>
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	<item>
		<title>Flashpoint Loot Site</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=28206</link>
		<description><![CDATA[Good site to see what flashpoints offer what gear:<br />
 <br />
<a href='http://www.tor-loot.com/Home' class='bbc_url' title='' rel='nofollow'>http://www.tor-loot.com/Home</a><br />
 <br />
Its always being updated.]]></description>
		<pubDate>Mon, 09 Jan 2012 18:34:42 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=28206</guid>
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