<?xml version="1.0" encoding="ISO-8859-1" ?>
<rss version="2.0">
<channel>
	<title>OG: World of Warcraft</title>
	<description>OG RSS of World of Warcraft</description>
	<link>http://intrepid.galaxyforums.com</link>
	<pubDate>Thu, 17 Feb 2011 00:59:30 +0000</pubDate>
	<ttl>10</ttl>
	<item>
		<title><![CDATA[Felicia Day &#38; Jimmy Fallon Playing Wow]]></title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27916</link>
		<description><![CDATA[Hee-hee...<br />
<br />
<a href='http://www.latenightwithjimmyfallon.com/blogs/2009/01/january-21st---felicia-day/' class='bbc_url' title='' rel='nofollow'>http://www.latenightwithjimmyfallon.com/blogs/2009/01/january-21st---felicia-day/</a>]]></description>
		<pubDate>Thu, 17 Feb 2011 00:59:30 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27916</guid>
	</item>
	<item>
		<title><![CDATA[That's The World Of Warcraft That You Play]]></title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27850</link>
		<description><![CDATA[My daughter loves to watch me play WoW. I asked her to explain what I do in World of Warcraft, and this is what she said:<br />
<br />
<iframe src="http://player.vimeo.com/video/16947540" width="400" height="250" frameborder="0"></iframe><br />
<br />
Bonus: Zombie Kid<br />
<br />
<iframe src="http://player.vimeo.com/video/16947574" width="400" height="250" frameborder="0"></iframe><br />
<br />
<br />
(P.S. Anyone know how to embed from Vimeo on here?)]]></description>
		<pubDate>Thu, 18 Nov 2010 02:25:04 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27850</guid>
	</item>
	<item>
		<title>Red Shirt Guy - Now Autotuned!</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27847</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/-GJ7eueZ1wY?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/-GJ7eueZ1wY?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Tue, 09 Nov 2010 14:12:08 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27847</guid>
	</item>
	<item>
		<title>Pre Order Digital Copy Of Xpac</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27835</link>
		<description><![CDATA[<a href='http://us.battle.net/en/info/presale' class='bbc_url' title='' rel='nofollow'>http://us.battle.net/en/info/presale</a><br />
<br />
Enjoy.]]></description>
		<pubDate>Sat, 30 Oct 2010 20:41:06 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27835</guid>
	</item>
	<item>
		<title>Cataclysm Change: Portals</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27825</link>
		<description><![CDATA[I've read lots of stuff on the official site about Cataclysm, but somehow still managed to miss the fact that they're removing the portals from Dalaran (and Shattrath?). WTF? Back to waiting for boats and zeppelins or paying mages I suppose. Anyone have more information on this or a link to where it's discussed? I got nothin'.]]></description>
		<pubDate>Fri, 22 Oct 2010 19:04:47 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27825</guid>
	</item>
	<item>
		<title>Cataclysm Intro</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27816</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/Wq4Y7ztznKc?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/Wq4Y7ztznKc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Sun, 17 Oct 2010 20:52:36 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27816</guid>
	</item>
	<item>
		<title>Just Re-Subbed</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27815</link>
		<description><![CDATA[Hey all, long time no post. Sorry about that. Life just got busy and you know how that is.<br />
<br />
Anyway, I just used my WoW Visa rewards (yes, I actually have one of those) to sign up for three months of WoW. I also pre-ordered Cataclysm. Started the game again tonight in order to get myself caught up.<br />
<br />
My primary character is a level 73 priest on Lothar (Betteh) and I see they're reset all my talents. I'm not sure what's the best path for a priest now. Previously I played a hybrid with a slight emphasis on Discipline, is Discipline still the bomb and Holy still useless? What's the uber build for a clueless born-again noob like me?<br />
<br />
Say hi if you're in game by the way. I believe my RealID is my email - groovymarlin@gmail.com. Does anyone know if that's how it works? Ha ha. See? Clueless.<br />
<br />
I was going to attach a picture of Veronica here but the board keeps giving me an error. Are we not allowed uploads anymore?]]></description>
		<pubDate>Sun, 17 Oct 2010 01:36:40 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27815</guid>
	</item>
	<item>
		<title>Phishing?</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27747</link>
		<description><![CDATA[Got this email today:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
FROM:  WoWAccountEU@review.blizzard.com &lt;WoWAccountEU@review.blizzard.com&gt;  <br />
TO:    smitty5332@adelphia.net<br />
<br />
 <br />
Subject: Account Character Change Notification  <br />
 <br />
 Priority: Normal  Date: Friday, July 30, 2010 1:31 AM  Size: 9 KB  <br />
<br />
 <br />
Hello,<br />
<br />
        A Character Faction Change is now pending for the World of Warcraft account smitty5332@adelphia.net. Please allow several days for the faction change process to complete. An email will be sent to you when it is done. You can also track the status of your request by signing into the Transaction page here: <a href='http://us.battle.verifyconfirm.net/faction-change-status.html.' class='bbc_url' title='' rel='nofollow'>http://us.battle.verifyconfirm.net/faction-change-status.html.</a><br />
                <br />
Below is a summary of the transaction, which you may want to keep for your records.<br />
<br />
------------------------------------------------------------------------------------------------------------------------------------------------<br />
<br />
World of Warcraft Account Name: smitty5332@adelphia.net<br />
TRANSACTION ID: 60183811<br />
<br />
------------------------------------------------------------------------------------------------------------------------------------------------<br />
<br />
Please note the following additional information:<br />
<br />
-   This account is not available for play while the faction change is pending.<br />
-   If you did not make this transaction, you should immediately check your account to prevent character lost.<br />
-   This account cannot change factions again until 3 days have elapsed.<br />
-   You can review this and other Account Management transactions by logging into Account Management and going to your Transactions page at <a href='https://us.battle.verifyconfirm.net/faction-change-status.html.' class='bbc_url' title='' rel='nofollow'>https://us.battle.verifyconfirm.net/faction-change-status.html.</a><br />
-   For more details on Character Faction Change, refer to the Character Faction Change FAQ located at <a href='http://us.blizzard.com/support/article.xml?locale=en_US&articleId=28825&parentCategoryId&pageNumber=1&categoryId=2327.' class='bbc_url' title='' rel='nofollow'>http://us.blizzard.com/support/article.xml?locale=en_US&articleId=28825&parentCategoryId&pageNumber=1&categoryId=2327.</a><br />
<br />
You can find World of Warcraft Account Management at: <a href='http://us.battle.verifyconfirm.net/login.html' class='bbc_url' title='' rel='nofollow'>http://us.battle.verifyconfirm.net/login.html</a><br />
<br />
We hope you enjoy your new faction!<br />
<br />
Regards,<br />
<br />
The World of Warcraft Team<br />
Blizzard Entertainment<br /></div></div>]]></description>
		<pubDate>Fri, 30 Jul 2010 20:06:25 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27747</guid>
	</item>
	<item>
		<title>Not Sure What To Think...</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27706</link>
		<description><![CDATA[I don't ever post on the official WoW forums, but I do read the often.  Not sure I want my real name out there for anyone to see.  <a href='http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&sid=1' class='bbc_url' title='' rel='nofollow'>Click Here</a>  <a href='http://forums.battle.net/thread.html?topicId=25626109041' class='bbc_url' title='' rel='nofollow'>Click here too...</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Battle.net Update: Upcoming Changes to the Forums <br />
<br />
Recently, we introduced our new Real ID feature - <a href='http://www.battle.net/realid/' class='bbc_url' title='' rel='nofollow'>http://www.battle.net/realid/</a> , a new way to stay connected with your friends on the new Battle.net. Today, we wanted to give you a heads up about our plans for Real ID on our official forums, discuss the design philosophy behind the changes we&#8217;re making, and give you a first look at some of the new features we&#8217;re adding to the forums to help improve the quality of conversations and make the forums an even more enjoyable place for players to visit. <br />
<br />
The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged. <br />
<br />
The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players -- however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven&#8217;t been connected before. With this change, you&#8217;ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well. <br />
<br />
We also plan to add a number of other features designed to make reading the forums more enjoyable and to empower players with tools to improve the quality of forum discussions. Players will have the ability to rate up or rate down posts so that great topics and replies stand out from the not-so-great; low-rated posts will appear dimmer to show that the community feels that they don&#8217;t contribute effectively to the conversation, and Blizzard&#8217;s community team will be able to quickly and easily locate highly rated posts to participate in or to highlight discussions that players find worthwhile. <br />
<br />
In addition, individual topics will be threaded by context, meaning replies to specific posts will be grouped together, making it easier for players to keep track of multiple conversations within a thread. We&#8217;re also adding a way for Blizzard posters to &#8220;broadcast&#8221; important messages forums-wide , to help communicate breaking news to the community in a clear and timely fashion. Beyond that, we&#8217;re improving our forum search function to make locating interesting topics easier and help lower the number of redundant threads, and we have more planned as well. <br />
<br />
With the launch of the new Battle.net, it&#8217;s important to us to create a new and different kind of online gaming environment -- one that&#8217;s highly social, and which provides an ideal place for gamers to form long-lasting, meaningful relationships. All of our design decisions surrounding Real ID -- including these forum changes -- have been made with this goal in mind. <br />
<br />
We&#8217;ve given a great deal of consideration to the design of Real ID as a company, as gamers, and as enthusiastic users of the various online-gaming, communication, and social-networking services that have become available in recent years. As these services have become more and more popular, gamers have become part of an increasingly connected and intimate global community &#8211; friendships are much more easily forged across long distances, and at conventions like PAX or our own BlizzCon, we&#8217;ve seen first-hand how gamers who may have never actually met in person have formed meaningful real-life relationships across borders and oceans. As the way gamers interact with one another continues to evolve, our goal is to ensure Battle.net is equipped to handle the ever-changing social-gaming experience for years to come. <br />
<br />
For more info on Real ID, check out our Real ID page and FAQ located at <a href='http://www.battle.net/realid/' class='bbc_url' title='' rel='nofollow'>http://www.battle.net/realid/</a> . We look forward to answering your questions about these upcoming forum changes in the thread below.</div></div>
<br />
Photo from this article <a href='http://www.wow.com/2010/07/06/official-forum-changes-real-life-names-to-be-displayed/#continued' class='bbc_url' title='' rel='nofollow'>clicky.</a><div id='attach_wrap' class='clearfix'>
	<h4>Attached Thumbnails</h4>
	<ul>
		
			<li class=''>
				<a class='resized_img' rel='lightbox[516755]' id='ipb-attach-url-3917-0-63477400-1337540674' href="http://intrepid.galaxyforums.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=3917" title="realid-article-header-thingy-unique-title.jpg - Size: 29.14K, Downloads: 20"><img itemprop="image" src="http://intrepid.galaxyforums.com/uploads/monthly_07_2010/post-597-059273600 1278439674_thumb.jpg" id='ipb-attach-img-3917-0-63477400-1337540674' style='width:200;height:89' class='attach' width="200" height="89" alt="realid-article-header-thingy-unique-title.jpg" /></a>

			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Tue, 06 Jul 2010 18:07:59 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27706</guid>
	</item>
	<item>
		<title>Wow For Free</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27705</link>
		<description><![CDATA[<a href='http://www.pcgamer.com/2010/06/30/blizzard-discuss-making-world-of-warcraft-free/' class='bbc_url' title='' rel='nofollow'>http://www.pcgamer.c...-warcraft-free/</a><br />
<br />
For the clickly impaired:<br />
<br />
<br />
<strong class='bbc'>Blizzard discuss making World of Warcraft free</strong><br />
<a href='http://www.pcgamer.com/author/hanknova/' class='bbc_url' title='' rel='nofollow'><span style='color: #dc1e25'>Tim Edwards</span></a> | <a href='http://www.pcgamer.com/category/news/' class='bbc_url' title='' rel='nofollow'><span style='color: #dc1e25'>News</span></a> | 30/06/2010 14:12pm 20 Comments <a href='http://reddit.com/submit' class='bbc_url' title='' rel='nofollow'><img src='http://reddit.com/static/spreddit5.gif' alt='Posted Image' class='bbc_img' /></a> <a href='http://twitter.com/home?status=Blizzard' class='bbc_url' title='' rel='nofollow'><img src='http://static.pcgamer.com/wp-content/themes/pcgamer/style/images/icon/twitter.gif' alt='Posted Image' class='bbc_img' /></a> 0<strong class='bbc'><span style='font-size: 8px;'><span style='color: #bba872'>diggs</span></span></strong><span class='bbc_underline'><span style='color: #dc1e25'>digg</span></span>The rise of the free-to-play western MMO hasn't gone unnoticed at Blizzard, developers of World of Warcraft, the dominant western subscription MMO. Speaking to PC Gamer at their studios in Irvine, California, World of Warcraft's lead designer, Tom Chilton, explained that "at some point, it may not make sense for us to have a subscription fee."<br />
<br />
<a href='http://www.pcgamer.com/2010/06/30/blizzard-discuss-making-world-of-warcraft-free/ss37_hires/' class='bbc_url' title='' rel='nofollow'><img src='http://media.pcgamer.com/files/2010/06/ss37_hires-590x360.jpg' alt='Posted Image' class='bbc_img' /></a><br />
<br />
Tom was speaking about the rapid expansion of free-to-play games in the west, and the terms under which Blizzard would consider a similar model for World of Warcraft. In the last year, classic western hardcore online games such as Lord of the Rings Online, Company of Heroes and Dungeons and Dragons Online have all embraced a free-to-play model, where microtransactions and item purchases are a substitute for a traditional subscription fee.<br />
<br />
Yet Tom doesn't think those games have gone free just to compete with World of Warcraft. "I feel like they're doing that to compete with other games that are on a similar subscriber level to what they were at. I imagine that when one of them went free to play it cannibalized some of the other subscribers. I can definitely imagine that being the case with World of Warcraft. If another game comes along and blows us away it may not make sense for us to have a subscription fee. Or even further down the line, when we have another MMO out."<br />
<br />
While the western view of World of Warcraft is that it's a subscription-only MMO, the Blizzard team have long experimented with alternates to a traditional subscription to remain competitive in different markets. Multiple micro-transaction items are available to buy for the most committed World of Warcraft players &#150; including shiny star horses, and warrior panda pets. In Korea, the game is sold purely via subscription fee, with no boxed product available. And Korean World of Warcraft subscribers will get to play StarCraft II for free, too. In Russia, <a href='http://www.escapistmagazine.com/news/view/99929-StarCraft-II-Will-Have-Monthly-Fees-But-Only-In-Russia' class='bbc_url' title='' rel='nofollow'><span style='color: #d30a1a'>StarCraft II is sold in small monthly instalments</span></a> &#150; a salve to a market where piracy is rampant.<br />
<br />
Don't cancel your subscription just yet though: WoW isn't going free-to-play in the near term. When asked if Blizzard were actively considering the implications of a free-to-play model, Tom played down the idea of the game switching over right away. "We're not spending a lot of time thinking about it. It's not something that's a reality for us in the near future."<br />
<br />
We've got much, much more on World of Warcraft: Cataclysm in <a href='http://www.pcgamer.com/2010/06/30/pc-gamer-216-world-of-warcraft-cataclysm/' class='bbc_url' title='' rel='nofollow'><span style='color: #d30a1a'>the new issue of PC Gamer</span></a>, on-sale tomorrow. We'll be posting more <a href='http://www.pcgamer.com/2010/06/10/50-reasons-to-play-world-of-warcraft-cataclysm/' class='bbc_url' title='' rel='nofollow'><span style='color: #d30a1a'>Cataclysm </span></a>news, impressions, and interviews over the coming week.]]></description>
		<pubDate>Tue, 06 Jul 2010 14:42:52 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27705</guid>
	</item>
	<item>
		<title><![CDATA[Warcraft's New Epeen System...]]></title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27555</link>
		<description><![CDATA[<a href='http://www.worldofwarcraft.com/info/underdev/equipmentpotency.xml' class='bbc_url' title='' rel='nofollow'>http://www.worldofwarcraft.com/info/underdev/equipmentpotency.xml</a><br />
<br />
This is great.]]></description>
		<pubDate>Thu, 01 Apr 2010 11:55:17 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27555</guid>
	</item>
	<item>
		<title>Rofl</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27531</link>
		<description><![CDATA[<div class='bbc_spoiler'>
	<span class='spoiler_title'>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;"><span rel='lightbox'><img src='http://img690.imageshack.us/img690/1139/76343030.jpg' alt='Posted Image' class='bbc_img' /></span></div></div>
</div>
<br />
There is nothing left to say.]]></description>
		<pubDate>Tue, 23 Mar 2010 02:43:43 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27531</guid>
	</item>
	<item>
		<title>Phishing?</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27496</link>
		<description><![CDATA[I got an email today that said the following:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Greetings An investigation of your World of Warcraft account has found strong evidence that the account in question is being sold or traded. As you may not be aware of, this conflicts with Blizzard's EULA under section 4 Paragraph B which can be found here: WoW -&gt; Legal -&gt; End User License Agreement and Section 8 of the Terms of Use found here: WoW -&gt; Legal -&gt; Terms of Use  The investigation will be continued by Blizzard administration to determine the action to be taken against your account. If your account is found violating the EULA and Terms of Use, your account can, and will be suspended/closed/or terminated. In order to keep this from occurring, you should immediately verify that you are the original owner of the account.  To verify your identity please visit the following webpage: <br />
       http:// www. worldofwarcraft-account-verification. com<br />
Only Account Administration will be able to assist with account retrieval issues. Thank you for your time and attention to this matter, and your continued interest in World of Warcraft.  Sincerely,   Account Administration Blizzard Entertainment</div></div>
<br />
When I mouse over the link it does say http:// www.worldofwarcraft-account-verification .com .<br />
<br />
I got an email a few days ago, saying my password had changed and if I didnt authorize this then click the link.  I moused over it and it said World Of Warmcraft (even though the link said Warcraft).  Didnt click the link<br />
<br />
Both emails were delivered to my Spam box and I know that I have not advertised it for sale etc, and no one else has my password.  I DID cancel it last month (last date of play on the account was March 1st I believe), but I haven't played for months, figured I'd cancel it because it was just wasting money each month.<br />
<br />
Thoughts?]]></description>
		<pubDate>Mon, 08 Mar 2010 20:29:09 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27496</guid>
	</item>
	<item>
		<title><![CDATA[Cataclysm Stat &#38; System Change]]></title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27482</link>
		<description><![CDATA[<a href='http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1' class='bbc_url' title='' rel='nofollow'>Eyonix posted this on the official forums</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>As many of you know from panels at last year&#8217;s BlizzCon and posts here on the forums since then, Cataclysm will bring about major changes to familiar character stats such as Intellect, Armor Penetration, Defense, and others, ultimately designed to make the effects of stats more easily understandable and make gear choices more interesting. As these changes will have a significant impact on how stats work and relate to one another, today we wanted to offer you a closer look at exactly what&#8217;s in store and explain some of the rationale before Cataclysm arrives. <br />
<br />
The most obvious question these changes raise is "Why are stats being changed, and why now?" As the game has matured, we've run into increasingly complex issues with the current stat system. Many stats are inherently confusing, and the way they interrelate can feel convoluted. Attack Power, for example, currently translates to damage, but so does Armor Penetration. Defense provides five different statistical benefits of varying utility. Mana regeneration involves understanding multiple stats and rules and often ends up being irrelevant anyway. In addition, the difference between a "good stat" for a class and a "bad stat" can be extreme. Some casters want Haste but not Crit; hunters want Armor Penetration but not Haste. There are other overarching issues, as well, such as Intellect not being very exciting for casters despite it being a core stat -- and these are just a few examples. <br />
<br />
Our ultimate goal is make gear a more interesting (and less confusing) choice by making each stat valuable to more players. While the reasoning behind some of the following changes may be clear, we understand that you may have questions about some of the less obvious alterations, and we'll do our best to answer any questions you may have here on the forums. <br />
<br />
<br />
<strong class='bbc'>What You&#8217;ll See on Gear</strong> <br />
<br />
<br />
Stamina - Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes. <br />
<br />
Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system. <br />
<br />
Intellect - Intellect will now grant Spell Power (more on this below). Intellect will also provide less mana than it currently does. <br />
<br />
Haste - Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention is for Haste to let you "do stuff" more often. <br />
<br />
Block Rating - Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today. <br />
<br />
Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack. <br />
<br />
Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We&#8217;ll talk more about specific Mastery benefits in the future. <br />
<br />
Armor - The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn&#8217;t offer so much more protection than mail, leather, and cloth. <br />
<br />
Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects. <br />
<br />
Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating - These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details -- such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) -- are likely to change. <br />
<br />
<br />
<strong class='bbc'>Being Removed from Items </strong><br />
<br />
<br />
Attack Power - This stat will no longer be present on most items as a flat value, though it will still show up on some process. Strength and Agility, which will be present on items, will grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors. Agility may provide less Crit than it currently does. <br />
<br />
Spell Power - Spell Power is another stat that you'll no longer see present on most items. Instead, as mentioned above, Intellect will grant Spell Power. One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes. <br />
<br />
Armor Penetration - This stat will no longer be present on items. Armor Penetration will still exist in talents and abilities. <br />
<br />
Shield Block Value - This stat will no longer be present on items, since the amount blocked is always proportional to the amount of damage done. Talents and other effects might still modify the damage-reduction percentage from 30%, however. <br />
<br />
<br />
<strong class='bbc'>Going Away Completely</strong> <br />
<br />
<br />
MP5 - This stat will be removed from the game completely. Holy paladins and Restoration shaman will be redesigned to benefit from Spirit. <br />
<br />
Defense - Defense is being removed from the game entirely. Tanking classes should expect to become uncrittable versus creatures just by shifting into Defensive Stance, Frost Presence, Bear Form, or by using Righteous Fury. <br />
<br />
Spell Ranks - Spell ranks will cease to exist. All spells will have one rank and will scale appropriately with level. The levels at which you can learn certain spells are being changed in order to fill in some of the gaps, and we will be introducing some new spells to learn along the way as well. <br />
<br />
Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them. <br />
<br />
<br />
<strong class='bbc'>What Else You Should Know</strong> <br />
<br />
<br />
Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs. <br />
<br />
Reforging - While these changes will go a long way to making a wider variety of stats more attractive, we understand that sometimes you simply don&#8217;t want more Hit Rating on your gear or you&#8217;d rather have more Haste than more Crit. In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, you&#8217;ll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) won&#8217;t be permitted, the goal is to let you customize your gear more. <br />
<br />
Gems - We are changing the gem colors of a few stats as a result of these adjustments. For example, Hit is likely to be blue instead of yellow. We'll have more details on this in the future.<br />
<br />
<strong class='bbc'>Changes to Existing Gear </strong><br />
<br />
As with previous expansions, we plan to roll out these changes and modify all existing gear shortly before Cataclysm launches, though it&#8217;s still too early to say exactly when. For the most part, the gear you have will still be good for you, though there will be exceptions, such as warriors using leather and mail armor. <br />
<br />
If you are a tank (druids excepted), expect to see: <br />
<br />
No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating. <br />
No more Block Value on gear. Existing Block Value becomes Block Rating. <br />
You&#8217;ll have as much Stamina as you&#8217;re used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat. <br />
Bonus Armor on gear will go down slightly.<br />
<br />
<br />
If you are a melee DPS class, druid tank, or hunter, expect to see: <br />
A lot more Stamina. Bear-form Stamina scaling will be lowered as a result. <br />
Strength if you wear plate. Agility if you wear mail or leather. <br />
Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit. <br />
No Intellect on melee gear. Hunters won&#8217;t need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.<br />
<br />
<br />
If you are a DPS caster, expect to see: <br />
A lot more Stamina. <br />
All of your Spell Power converted to Intellect and Stamina. <br />
No Spirit. You won&#8217;t miss Spirit, though, because you won&#8217;t need it for DPS or mana regen.<br />
<br />
<br />
If you are a healer, expect to see: <br />
A lot more Stamina. <br />
All of your Spell Power converted to Intellect and Stamina. <br />
Spirit instead of MP5. You&#8217;ll probably be happy with Spirit, though, because mana regen is going to matter more than it does currently. Healing paladins and shaman will benefit more from Spirit than they do currently.<br />
<br />
<br />
If you are a Balance druid or Elemental shaman: <br />
You will still share gear with Restoration druids and shaman. <br />
Your gear will have Spirit on it. It won&#8217;t have Hit on it. <br />
You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit. <br />
Hit on rings and other such gear will still benefit you. <br />
Raid buffs will no longer boost Spirit, so you shouldn&#8217;t find yourself unexpectedly over the Hit cap because of buffs.<br />
<br />
<br />
Many lower-level items with nonsensical combinations of stats, such as Agility and Spirit, will be changed. We're also updating quest rewards, trade skills, and loot drops to support better itemization for class builds that weren't widely available or used prior to The Burning Crusade (such as Balance druids). <br />
<br />
We're aware this is a lot of information to take in, but this is still only a piece of the larger picture, and many of these changes rely on integration with other systems we haven't yet discussed in detail. In the weeks and months ahead, we'll continue to tell you more about these changes, along with all of the new and exciting features we have planned for Cataclysm.</div></div>]]></description>
		<pubDate>Mon, 01 Mar 2010 18:57:06 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27482</guid>
	</item>
	<item>
		<title>Blizzard Announce: Cataclysm And Starcraft Ii In 2010</title>
		<link>http://intrepid.galaxyforums.com/index.php?showtopic=27452</link>
		<description><![CDATA[Article can be found <a href='http://www.gamepron.com/news/2010/02/10/blizzard-announce-cataclysm-in-2010/' class='bbc_url' title='' rel='nofollow'>here.</a> Not really that big of a surprise, but confirmation.<br />
<br />
ETA:  I guess there is a surprise in that StarCraft II beta could start soon.<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>In today&#8217;s Activision Blizzard quarterly earnings call, Blizzard head honcho Mike Morhaime gave us the news we&#8217;ve been dying to hear:<br />
<br />
You&#8217;ll be able to play Cataclysm, the new expansion for World of Warcraft, in 2010.<br />
(&#8230;oh, and that StarCraft II title will be sneaking in this year as well, with a beta rumoured to kick off this month!)<br />
<br />
Sure, we kinda suspected both of these were the case &#8211; but it&#8217;s always nice to have them confirmed, y&#8217;know?<br />
<br />
Activision Blizzard CEO Bobby Kotick explains that it&#8217;s all part of a pretty decent 2010 lineup:<br />
<br />
&#8220;On a non-GAAP basis, we expect to deliver a year of record net earnings and operating margins and are taking another step towards our long-term objective of operating margins of 30% or more. In calendar year 2010, we expect our net earnings and operating margin growth will be driven by our product slate that includes Blizzard Entertainment&#8217;s Starcraft II and the World of Warcraft expansion pack, Cataclysm, as well as a diversified lineup based on Activision Publishing&#8217;s best-selling franchises including Call of Duty, Guitar Hero and Tony Hawk, together with other well-known titles such as True Crime, Spider-Man and Bakugan.&#8221;<br />
<br />
Interestingly (but not really surprisingly), the call also included details on a new James Bond title &#8211; supposedly to be developed at Bizarre (currently working on racer Blur); and a new Tony Hawk: Ride &#8211; with significantly improved software since last year, so hold your jokes (for now).<br />
<br />
So &#8211; nothing actually new there, but nothing (on the surface) terribly bad, either. Impressively, there&#8217;s only two releases from the Hero stable: one Guitar and one DJ &#8211; looks like even ActiBlizz realised they&#8217;d somewhat saturated the market.</div></div>]]></description>
		<pubDate>Thu, 11 Feb 2010 16:45:01 +0000</pubDate>
		<guid>http://intrepid.galaxyforums.com/index.php?showtopic=27452</guid>
	</item>
</channel>
</rss>
